7th Tooth of Cavadar - 2021 (Light Green) - C68
If you have any questions, please fill out the form and I'll get back to you as soon as possible. If you are unable to find a specific token or accessory on the site, please let me know and I'll do my best to find it for you.
If you find a token available on another site for a cheaper price, let me know and I'll match all reasonable requests.
Note: This is a Consignment Token (hence the C68), which means a True Dungeon adventurer is selling it through Trent Tokens. But as with all Trent Tokens products, once you've made your purchase, you'll receive a tracking number and your token will be promptly mailed to you!
Each unique (differently named) Tooth of Cavadar token equipped grants access to a higher tier of Psychic Power.
It's pronounced "CAV-uh-dar". It rhymes with "HAVE a bar" or "caviar". It's a proper noun, not a misspelling of "cadaver".
Players wishing to use a Psychic Power must unlock their character's Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach will note on the party card when a character has Psychic Potential. Each player- not the coach- will then add up the number of Teeth of Cavadar (ToC) tokens they have equipped. During the adventure, the player may choose to activate one of the Psychic Powers below, so long as they have enough unique ToC equipped to qualify for that Power's tier. Without any ToC equipped, only cell repair may be used. Think of the imbuing tokens as keys that unlock the door to psychic abilities and the ToC as fuel that expand one's mind after it's opened.
A Psychic Power can only affect the individual who manifests it.
No more than one Psychic Power be used per person per adventure, unless you also equip a token that expressly allows you to use more than one power per game. Equipping more ToC does not grant additional manifestations of powers, it grants access to a higher power tier. E.g., if you have three unique ToC equipped, you have access up to the tier 3 power so you could manifest ESP, or control mass, or adjust mass, or cell repair; not all four, not three, not two.
|0||Cell Repair||Heal 4 HP (once)||instant*|
|1||Adjust Mass||Walk on water as if it were solid ground||full room*|
|2||Control Mass||Greatly slow your fall(s) for no damage||full room|
|3||ESP||If the DM announces you're Surprised, this retroactively negates it. Inform the DM you're using this power.||full room|
|4||Planar Vision||Ignore the 50% miss chance when attacking incorporeal targets||full room*|
|5||Mind Shield||Negate the effects of a failed Will saving throw (once)||instant|
|6||Energy Adjustment||Negate 5 points of Cold, Fire, Shock, or Sonic damage (once)||instant|
|7||Energy Control||Negate 10 points of Cold, Fire, Shock, or Sonic damage (once)||instant|
|8||Astral Projection||Gain access to special event**||n/a|
*Requires a Free Action to activate.
**Details to be announced at a later date. This will be a very cool one-time event held in 2022- assuming in-person conventions are safe to attend.