{"product_id":"amulet-of-wonder-2008-gold","title":"Amulet of Wonder - 2008 (Gold) - UR","description":"\u003cp\u003eThis amulet has a different powerful effect each year. Please ask your coach for information about the current effect if it’s not shown below–sometimes the effect is a surprise.\u003cspan id=\"more-824\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThe amulet grants the same effect as \u003ca href=\"https:\/\/tokendb.com\/token\/ring-of-wonder\/\" target=\"_blank\"\u003eRing of Wonder\u003c\/a\u003e. Equipping both __ of Wonder items is permitted, but pointless because the effects don’t stack.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePrevious benefits gained while equipping this token:\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e2022:\u003c\/strong\u003e (starting with VTD 8 in February) Gain the Sea Elf sub-type. Your skin hardens and becomes light blue. You may breathe and move normally underwater. If you’re a caster, you can also cast Spells underwater. (It does not protect scrolls or other items that might be damaged by submersion.) You take -4 damage from both physical and magical non-Fire damage sources.\u003cstrong\u003e\u003cbr\u003e2021:\u003c\/strong\u003e Gain +4 damage as Cold\/Fire\/Shock\/Sonic (pick \u003cu\u003eone\u003c\/u\u003e before the adventure starts) with all attacks, including Spells, but not from scrolls or items. AoEs get a pool of +4 damage.\u003cstrong\u003e\u003cbr\u003e2020 Season 2-Hour Adventures:\u003c\/strong\u003e\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• You take -10 damage from melee attacks made by Constructs\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• You may critically hit Constructs on 19-20; does not stack with other crit range expanders\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• If you’re a rogue, you may \u003cem\u003esneak attack\u003c\/em\u003e Constructs\u003cstrong\u003e\u003cbr\u003e2019-2020 Season 2-hour Adventures:\u003c\/strong\u003e You may equip one additional \u003ca rel=\"nofollow\" href=\"https:\/\/tokendb.com\/slot\/head\/\" class=\"bbcode_url\" target=\"_blank\"\u003eHead\u003c\/a\u003e slot item\u003cstrong\u003e\u003cbr\u003e2018-19 Season \u003ca href=\"http:\/\/truedungeon.com\/forum?view=topic\u0026amp;catid=607\u0026amp;id=247759#311764\" target=\"_blank\"\u003eGrind\u003c\/a\u003e:\u003c\/strong\u003e Berserker Endurance: Character does not die from damage until they reach -48 HP or a room ends and they have less than 1 HP. If a Berserker uses “Fight After Death” and is wearing the Amulet of Wonder, they can last until -96 HP\u003cbr\u003e\u003cstrong\u003e2018-2019 Season 2-hour Adventures:\u003c\/strong\u003e \u003cspan class=\"m_-2036505715501468210gmail-m_9103859314140803204gmail-m_-561395035457159405gmail-im\"\u003e+3 to Damage with melee, missile, and spell (not scroll or item) attacks\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003e2017-2018 Season 2-hour Adventures:\u003c\/strong\u003e Become a Sygaldry Master. Show \u003cu\u003eone\u003c\/u\u003e runestone (any, other than Eldritch) to your coach:\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• Gain triple the numeric effect (effects that cannot logically be tripled are unaffected)\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• If the runestone normally effects only a certain attack\/weapon type, it affects \u003cu\u003eall\u003c\/u\u003e your weapon and spell attacks, but not scrolls or items\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• You may keep the runestone\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• \u003cem\u003eOptional:\u003c\/em\u003e If you choose to turn in the runestone, gain 4× the effect instead of 3×\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003eWhether you choose to turn in the boosted runestone or not, the Sygaldry Master ability counts towards the standard limit of one runestone per adventure. You may still use up to two \u003ca href=\"https:\/\/tokendb.com\/token\/runestone-fitting-base\/\" target=\"_blank\"\u003eRunestone Fitting Base\u003c\/a\u003es, but their effects are not boosted by this ability.\u003cbr\u003e\u003cstrong\u003e2017-18 Season \u003ca href=\"http:\/\/www.truedungeon.com\/forum?view=topic\u0026amp;catid=597\u0026amp;id=245680#289619\" target=\"_blank\"\u003eGrind\u003c\/a\u003e:\u003c\/strong\u003e For every 3 pieces of a set you have equipped, you can choose one of the following bonuses:\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• +3 to hit for one attack type (melee or ranged)\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• +3 to damage for one attack type (melee, ranged, or spells)\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• +3 to damage for one item type (scrolls or wands)\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• +3 to AC\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• +3 to saves\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• +3 to all healing spells you cast (uses the “healing pool” rules in the case of multiple targets)\u003cbr\u003e\u003cstrong\u003e2016 2-hour Adventures:\u003c\/strong\u003e Allows your character to equip up to four rings. Does not stack with \u003ca href=\"https:\/\/tokendb.com\/token\/hand-of-glory\/\" target=\"_blank\"\u003eHand of Glory\u003c\/a\u003e nor \u003ca href=\"https:\/\/tokendb.com\/token\/gloves-of-glory\/\" target=\"_blank\"\u003eGloves of Glory\u003c\/a\u003e.\u003cbr\u003e\u003cstrong\u003e2016 Grind:\u003c\/strong\u003e After taking a Standard Action, you may take another Standard Action. However, you then lose your next Standard Action\u003cbr\u003e\u003cstrong\u003e2015 Dungeon:\u003c\/strong\u003e Effect determined by a d6 roll made during coaching:\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e1: +4 \u003ca href=\"https:\/\/tokendb.com\/token\/treasure-chip\/\" target=\"_blank\"\u003eTreasure Chips\u003c\/a\u003e (stacks with \u003ca href=\"https:\/\/tokendb.com\/token\/charm-of-avarice\/\" target=\"_blank\"\u003eCharm of Avarice\u003c\/a\u003e; does \u003cu\u003enot\u003c\/u\u003e stack with \u003ca href=\"https:\/\/tokendb.com\/token\/lenses-of-fortune\/\" target=\"_blank\"\u003eLenses of Fortune\u003c\/a\u003e)\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e2: +1 Character level for that adventure*\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e3: +4 to Strength\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e4: +4 to Dexterity\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e5: +4 to Constitution\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e6: +3 to all Saving Throws\u003cbr\u003e*if already 5th-level, re-roll\u003cbr\u003e\u003cstrong\u003e2015 Grind:\u003c\/strong\u003e Elemental Attunement\u003cbr\u003e\u003cstrong\u003e2014 Who’s Your Con Grind:\u003c\/strong\u003e Once per Grind, you could force \u003cu\u003eany\u003c\/u\u003e d20 roll to be re-rolled. This could have been used on your saving throw, the saving throw of another party member (even if the other player didn’t want to re-roll), a monster’s attack roll against you or another party member, an initiative roll (either the party’s or the monster’s), or any other time a d20 was rolled.\u003cbr\u003e\u003cstrong\u003e2014 Dungeon:\u003c\/strong\u003e Effect determined by a d6 roll made during coaching:\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e1: +2 to AC\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e2: +3 to AC\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e3: +3 To Hit on \u003cu\u003eall\u003c\/u\u003e attack slides\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e4: +10 to max HP\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e5: Horn of Plenty effect (three \u003ca href=\"https:\/\/tokendb.com\/token\/treasure-chip\/\" target=\"_blank\"\u003eTreasure Chips\u003c\/a\u003e per stamp)\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e6: +1 Character level for that adventure*\u003cbr\u003e*If already 5th-level, gain the Horn of Plenty effect instead.\u003cbr\u003e\u003cstrong\u003e2014 Grind:\u003c\/strong\u003e ?\u003cbr\u003e\u003cstrong\u003e2013 Dungeon:\u003c\/strong\u003e \u003ca href=\"https:\/\/tokendb.com\/token\/horn-of-plenty\/\" target=\"_blank\"\u003eHorn of Plenty\u003c\/a\u003e effect (three \u003ca href=\"https:\/\/tokendb.com\/token\/treasure-chip\/\" target=\"_blank\"\u003eTreasure Chips\u003c\/a\u003e per stamp)\u003cbr\u003e\u003cstrong\u003e2013 Grind:\u003c\/strong\u003e Gained special proficiency with fire-arms, including all of the following effects:\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003eA. Any class could use any blunder weapon, including a \u003ca href=\"https:\/\/tokendb.com\/token\/2-boom-stick\/\" target=\"_blank\"\u003e+2 Boom Stick\u003c\/a\u003e\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003eB. Immunity to misfire (bomb) damage when using blunder weapons\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003eC. Barbarians, Dwarf Fighters, Fighters, Paladins, and Rangers using a blunder weapon automatically gained the \u003cem\u003esmiting\u003c\/em\u003e ability and scored criticals on a natural 19 or 20. (These classes could already use all blunder weapons, so this was their benefit instead of section A.)\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003eD. All classes gained +2 to Dexterity (+1 AC, +1 To Hit with ranged attacks, and +1 to Reflex saves)\u003cbr\u003e\u003cstrong\u003e2012 Dungeon \u0026amp; Grind:\u003c\/strong\u003e The wearer was transformed into a Dwarf and gained these perks:\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• +2 to all saving throws\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• +4 to max HP\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e• Ability to use any weapon with “Dwarven” in its name\u003cbr\u003e\u003cstrong\u003e2011 Dungeon:\u003c\/strong\u003e Effect determined by a d6 roll made during coaching:\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e1: +1 to all saving throws\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e2: +2 to all saving throws\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e3: +3 to all saving throws\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e4: +5 to max HP\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e5: +1 Character level for that adventure\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e6: Double Horn of Plenty effect (six \u003ca href=\"https:\/\/tokendb.com\/token\/treasure-chip\/\" target=\"_blank\"\u003eTreasure Chips\u003c\/a\u003e per stamp)\u003cbr\u003e\u003cstrong\u003e2011 Grind:\u003c\/strong\u003e Your base race became merfolk. You were unaffected by any of the underwater rules\/restrictions. It did not count as polymorphing, which could be used in addition to that effect.\u003cbr\u003e\u003cstrong\u003e2010 Dungeon:\u003c\/strong\u003e Effect determined by a d6 roll made during coaching:\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e1: +1 to Reflex saving throws\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e2: +3 to Reflex saving throws\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e3: +3 to max HP\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e4: +5 to max HP\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e5: Immunity to Fire\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e6: Double Horn of Plenty effect (six \u003ca href=\"https:\/\/tokendb.com\/token\/treasure-chip\/\" target=\"_blank\"\u003eTreasure Chips\u003c\/a\u003e per stamp)\u003cbr\u003e\u003cstrong\u003e2009 True Realm:\u003c\/strong\u003e Player received either a \u003ca href=\"https:\/\/tokendb.com\/token\/harpy-claw-amulet\/\" target=\"_blank\"\u003eHarpy Claw Amulet\u003c\/a\u003e or a \u003ca href=\"https:\/\/tokendb.com\/token\/necklace-of-the-oak\/\" target=\"_blank\"\u003eNecklace of the Oak\u003c\/a\u003e token to keep.\u003cbr\u003e\u003cstrong\u003e2009 Gen Con:\u003c\/strong\u003e Effect determined by a d6 roll made during coaching:\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e1: +1 to AC\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e2: +2 to AC\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e3: +3 to AC\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e4: +3 to max HP\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e5: +3 to all saving throws\u003cbr\u003e\u003cimg height=\"1\" width=\"15\" src=\"https:\/\/tokendb.com\/wp-content\/uploads\/2012\/06\/invspxl.gif\" loading=\"lazy\" decoding=\"async\"\u003e6: Double Horn of Plenty effect (six \u003ca href=\"https:\/\/tokendb.com\/token\/treasure-chip\/\" target=\"_blank\"\u003eTreasure Chips\u003c\/a\u003e per stamp)\u003cbr\u003e\u003cstrong\u003e2008:\u003c\/strong\u003e +1 Character level for that adventure\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan class=\"s1\"\u003e\u003c\/span\u003e\u003cspan class=\"s2\"\u003e\u003cstrong\u003eText On Token:\u003c\/strong\u003e﻿\u003c\/span\u003e \u003cspan class=\"s1\"\u003eDifferent cool effect each year\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003ca href=\"http:\/\/tokendb.com\/token\/amulet-of-wonder\" title=\"Official True Dungeon Token Database Listing\" target=\"_blank\"\u003e\u003cspan class=\"s2\"\u003eOfficial True Dungeon Token Database Listing\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e","brand":"Trent Tokens","offers":[{"title":"Default Title","offer_id":41584144416855,"sku":null,"price":150.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1660\/5465\/products\/amulet-of-wonder-2008-gold_ac321466-ce29-4259-bcf3-7df70b965249.jpg?v=1668518745","url":"https:\/\/www.trenttokens.com\/products\/amulet-of-wonder-2008-gold","provider":"Trent Tokens","version":"1.0","type":"link"}