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Boots of the Four Winds - 2016 (Green) - C1


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Note: This is a Consignment Token (hence the C1), which means a True Dungeon adventurer is selling it through Trent Tokens. But as with all Trent Tokens products, once you've made your purchase, you'll receive a tracking number and your token will be promptly mailed to you!

All the wearer’s successful melee attacks, ranged attacks, and damage-inflicting spells deal +5 Damage as Eldritch. It does not affect spells which do not deal HP damage. It does not affect scrolls, spells emanating from items, nor spells “cast as a scroll”.

If a spell under the influence of Boots of the Four Winds can affect more than one target, the caster gets a total of 5 extra points of Eldritch damage from the boots, not +5 points per target. The caster chooses the recipient(s) of the extra points and may allocate them as s/he sees fit among the eligible recipients.

If a character wearing Boots of the Four Winds can make more than one weapon attack in a round, each successful attack slide deals +5 Eldritch damage. E.g., if a monk wearing these boots hits with both flurry of blows attacks, the boots add a total of +10 Eldritch damage.

This item is part of the Elemental Eldritch Sets.
When at least two items are equipped, the character gains +1 level as well bonuses to healing and/or damage Spells they cast, and weapon attacks. The bonuses gained are as follows:



Heals Cast**


















*+Level effects never stack

**Only affects cast healing Spells (see “Healing Bonus Note” note below), not special powers, scrolls, wands, etc. A “special power” is not a “Spell”. Rule of thumb: if it’s not printed on the character card under a section titled “Spells”, it’s not a Spell.
Healing Bonus Note: This bonus is for Spells cast by the healer, not Spells cast on the healer–unless the healer and the target are the same person (self-healing.)
Multi-Target Note: Multi-target attacks/heals get a pool of bonus damage/healing which may be allocated among the eligible recipients as the attacker/caster sees fit. It does not grant the full bonus to each target.

Affects melee, missile (including alchemical weapons), and Spells, but not special powers or items (scrolls, wands, etc.)

  • Boots of the Four Winds
  • Kilt of Dungeonbane
  • Rod of Seven Parts
  • Skull of Cavadar
  • Supreme Ring of Elemental Command

This Transmuted token required one each of all these items to construct:

  • Boots of the East Wind
  • Boots of the North Wind
  • Boots of the South Wind
  • Boots of the West Wind
  • Alchemist’s Ink
  • Alchemist’s Parchment
  • Aragonite
  • Darkwood Plank
  • Dwarven Steel
  • Elven Bismuth
  • Enchanter’s Munition
  • Minotaur Hide
  • Mystic Silk
  • Oil of Enchantment
  • Philosopher’s Stone

Last Day to Transmute: December 1, 2017

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