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Consignment

Mad Evoker's Charm - 2021 (Gold) - C007

$90.00

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Note: This is a Consignment Token (hence the C007), which means a True Dungeon adventurer is selling it through Trent Tokens. But as with all Trent Tokens products, once you've made your purchase, you'll receive a tracking number and your token will be promptly mailed to you!


The wearer has the option of doubling the base damage (including the extra damage from passing the planar skill check, but no other bonuses) of a cast Spell (excluding any scrolls or "as a scroll" effects), but when doing so the caster suffers 25 points of Eldritch damage. It's only usable once per round, but other than that it may be used as often as desired. Mad Evoker's Charm (MEC) must be activated before casting the Spell, so the caster takes the 25 damage whether the Spell is successful or not.

If a wizard wearing both a MEC & a Ring of Wizardry slides a natural 20 on a Spell modified by the MEC, the damage from the Spell is tripled (x3), not quadrupled (x4)

Note: This token was originally printed in 2014 with different uses and restrictions. Unfortunately, that version turned out to be problematic and required revision. The new version does not have a minimum Intelligence requirement to equip.

You have two options regarding what you can do with your 2014 Mad Evoker's Charm token:

1) Starting February 1, 2021*, if you have the 2014 version of the Mad Evoker's Charm and wish to continue using its ability, you need to exchange your 2014 version for the 2021 version.

2) If you would prefer to replace your old Mad Evoker's Charm with a completely different Ultra Rare token, you may turn your 2014 Mad Evoker's Charm token in for any UR from the main set of 2020 or 2021 tokens.

3) If you use your 2014 MEC token to make a Mage Medallion, some of the other ingredient costs are slightly reduced.

Whether you choose to exchange your 2014 MEC for a 2021 MEC or a 2020/2021 UR, you'll receive a 10x Treasure Chips token as a thank you for your understanding. The 2014 version of Mad Evoker's Charm cannot be equipped after December 1st, 2021. You must exchange your 2014 version for the 2021 version before December 1st, 2021.

*Even though February 1st, 2021 is the first day you can exchange your physical MEC, the new mechanics are in effect now and apply to all versions of this token. This means Virtual True Dungeon 3b is the first event to use the updated version.

Mad Evoker's Charm FAQ
Q1) Can MEC be used if the damage would kill the wizard?
A1) No. The 25 damage is a cost which must be paid to use it. Therefore, the caster must have at least 26 HP remaining when this token is activated. The Paladin's Sacrifice ability can not be used to bypass the restriction that the Wizard must have 26 HP when this token is activated.

Q2) When does the wizard suffer the damage?
A2) The instant before the Spell is cast.

Q3) When used with the Cabal set power, are both Spells doubled?
A3) No. Only one Spell's damage gets doubled; the caster chooses which one.

Q4) What happens when this is used with a multi-target Spell?
A4) The Spell's base damage (+skill check) is dealt to all eligible targets and an additional pool of damage equal to the base damage (+skill check) is dealt to eligible targets as the caster sees fit. E.g., if burning hands is cast and the skill check is passed, all eligible targets take 9 points of Fire damage and a pool of 9 additional points of damage is allocated per the caster's wishes.

Q5) Do the effects of this item interact with Crazed Evoker's Amulet?
A5) No. A wizard could equip both Crazed Evoker's Amulet and Mad Evoker's Charm and alternate between using them, but only one Evoker item is usable per Spell.

Q6) Can Horn of the Valkyrie be used to mitigate the damage taken by MEC?
A6) No.

Text On Token: At the cost of sacrificing 25 of your hp, you may double the base dmg (plus skill check) of a spell (1/round)

Official True Dungeon Token Database Listing

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