{"product_id":"skull-of-cavadar-2021-green-c157","title":"Skull of Cavadar - 2021 (Green) - C157","description":"\u003cp\u003eImbues user with Psychic Power and grants access to all tiers of Psychic Powers. In addition to the psychic benefits, this token grants its owner a once-per-season benefit. Similar to the completed \u003ca href=\"http:\/\/tokendb.com\/token\/rod-of-seven-parts\/\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eRod of Seven Parts\u003c\/a\u003e, once per season you may play one of 12 special sub-class characters. These are analogs of, but not superior to, the base classes but are all 5th-level (no other level-augmenting tokens are required) and come with some unique abilities.\u003cspan id=\"more-9098\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eTo play a sub-class, you must get a voucher from the TD Store at a TD event \u003cu\u003ebefore\u003c\/u\u003e going into the coaching room. Coaches cannot get your voucher for you. Vouchers expire at the end of the season they were issued. E.g., if you got a voucher in the 2021-2022 season, you may not use it in the 2022-2023 season.\u003c\/p\u003e\n\u003cp\u003eEach Skull of Cavadar token has a unique serial number.\u003c\/p\u003e\n\u003cp\u003eIf you transmute this token in time (see below), you'll also be given a unique code that allows you to purchase (for $1 at \u003ca href=\"https:\/\/td.events\/\" rel=\"noopener noreferrer\" target=\"_blank\"\u003etd.events\u003c\/a\u003e) a ticket to a very special, one-time-only event. The exact date of this event, as well as the cutoff date for getting your unique code, will be announced after in person conventions can safely be held again. As of when this was written, we expect the event to be held in 2022.\u003c\/p\u003e\n\u003cp\u003eThe skull is not \"soulforged\" (like \u003ca href=\"http:\/\/tokendb.com\/rarity\/artifact\/\" rel=\"noopener\" target=\"_blank\"\u003eartifacts\u003c\/a\u003e are) and can be used by anyone the owner chooses, but the person playing the sub-class must equip this skull for their entire adventure.\u003c\/p\u003e\n\u003cp\u003eSkull of Cavadar cannot be equipped with any \u003ca href=\"http:\/\/tokendb.com\/?fwp_token_search=Tooth%20of%20Cavadar\" rel=\"noopener\" target=\"_blank\"\u003eTooth of Cavadar\u003c\/a\u003e token. While you technically can equip both Skull of Cavadar and \u003ca href=\"http:\/\/tokendb.com\/token\/semi-lich-skull\/\" rel=\"noopener\" target=\"_blank\"\u003eSemi-Lich Skull\u003c\/a\u003e, doing so is pointless. Without individual Cavadar Teeth to power it, the Semi-Lich Skull is inert.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003e\u003cstrong\u003ePsychic Power\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003ePlayers wishing to use a Psychic Power must unlock their character's Psychic Potential by equipping a token that \u003ca href=\"http:\/\/tokendb.com\/Misc\/psychic-imbue\/\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eimbues Psychic Power\u003c\/a\u003e before the start of their adventure. The coach will note on the party card when a character has Psychic Potential. Each player- not the coach- will then add up the numberof \u003ca href=\"http:\/\/tokendb.com\/?fwp_token_search=Tooth%20of%20Cavadar\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eTeeth of Cavadar\u003c\/a\u003e (ToC) tokens they have equipped. During the adventure, the player may choose to activate one of the Psychic Powers below, so long as they have enough unique ToC equipped to qualify for that Power's tier. Without any ToC or Skull of Cavadar equipped, only \u003cem\u003ecell repair\u003c\/em\u003e may be used. Think of the \u003ca href=\"http:\/\/tokendb.com\/Misc\/psychic-imbue\/\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eimbuing\u003c\/a\u003e tokens as keys that unlock the door to psychic abilities and the ToC as \u003ca href=\"http:\/\/tokendb.com\/Misc\/psychic-fuel\/\" rel=\"noopener noreferrer\" target=\"_blank\"\u003efuel\u003c\/a\u003e that expand one's mind after it's opened. Skull of Cavadar both imbues and maximally fuels.\u003c\/p\u003e\n\u003cp\u003eA Psychic Power can only affect the individual who manifests it.\u003c\/p\u003e\n\u003cp\u003eNo more than one Psychic Power be used per person per adventure, unless you also equip a token that expressly allows you to use more than one power per game. Equipping more ToC does not grant additional manifestations of powers, it grants access to a higher power tier. E.g., if you have three unique ToC equipped, you have access up to the tier 3 power so you could manifest \u003cem\u003eESP\u003c\/em\u003e, or \u003cem\u003econtrol mass\u003c\/em\u003e, or \u003cem\u003eadjust mass\u003c\/em\u003e, or \u003cem\u003ecell repair\u003c\/em\u003e; not all four, not three, not two.\u003c\/p\u003e\n\u003ctable border=\"1\" width=\"710\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e\u003cstrong\u003eTier\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd width=\"25%\"\u003e\u003cstrong\u003ePower\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd width=\"45%\"\u003e\u003cstrong\u003eDescription\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e\u003cstrong\u003eDuration\u003c\/strong\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e0\u003c\/td\u003e\n\u003ctd width=\"25%\"\u003eCell Repair\u003c\/td\u003e\n\u003ctd width=\"45%\"\u003eHeal 4 HP (once)\u003c\/td\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003einstant*\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e1\u003c\/td\u003e\n\u003ctd width=\"25%\"\u003eAdjust Mass\u003c\/td\u003e\n\u003ctd width=\"45%\"\u003eWalk on water as if it were solid ground\u003c\/td\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003efull room*\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e2\u003c\/td\u003e\n\u003ctd width=\"25%\"\u003eControl Mass\u003c\/td\u003e\n\u003ctd width=\"45%\"\u003eGreatly slow your fall(s) for no damage\u003c\/td\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003efull room\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e3\u003c\/td\u003e\n\u003ctd width=\"25%\"\u003eESP\u003c\/td\u003e\n\u003ctd width=\"45%\"\u003e\n\u003c!--StartFragment --\u003eIf the DM announces you're Surprised, this retroactively negates it. Inform the DM you're using this power.\u003c!--EndFragment --\u003e\n\u003c\/td\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003efull room\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e4\u003c\/td\u003e\n\u003ctd width=\"25%\"\u003ePlanar Vision\u003c\/td\u003e\n\u003ctd width=\"45%\"\u003eIgnore the 50% miss chance when attacking incorporeal targets\u003c\/td\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003efull room*\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e5\u003c\/td\u003e\n\u003ctd width=\"25%\"\u003eMind Shield\u003c\/td\u003e\n\u003ctd width=\"45%\"\u003eNegate the effects of a failed Will saving throw (once)\u003c\/td\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003einstant\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e6\u003c\/td\u003e\n\u003ctd width=\"25%\"\u003eEnergy Adjustment\u003c\/td\u003e\n\u003ctd width=\"45%\"\u003eNegate 5 points of Cold, Fire, Shock, or Sonic damage (once)\u003c\/td\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003einstant\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e7\u003c\/td\u003e\n\u003ctd width=\"25%\"\u003eEnergy Control\u003c\/td\u003e\n\u003ctd width=\"45%\"\u003eNegate 10 points of Cold, Fire, Shock, or Sonic damage (once)\u003c\/td\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003einstant\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003e8\u003c\/td\u003e\n\u003ctd width=\"25%\"\u003eAstral Projection\u003c\/td\u003e\n\u003ctd width=\"45%\"\u003eGain access to special event\u003csup\u003e**\u003c\/sup\u003e\n\u003c\/td\u003e\n\u003ctd style=\"text-align: center;\" width=\"15%\"\u003en\/a\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e*Requires a Free Action to activate.\u003c\/p\u003e\n\u003cp\u003e**Details to be announced at a later date. This will be a very cool one-time event held in 2022- assuming in-person conventions are safe to attend.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003e\u003cstrong\u003eThis item is part of the Elemental Eldritch Sets.\u003cbr\u003e\u003c\/strong\u003eWhen at least two items are equipped, the character gains +1 level as well bonuses to healing and\/or damage Spells they cast, and weapon attacks. The bonuses gained are as follows:\u003c\/p\u003e\n\u003ctable border=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"30%\"\u003e\u003cstrong\u003eTier\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd width=\"20%\"\u003e\n\u003cstrong\u003eLvl\u003c\/strong\u003e*\u003c\/td\u003e\n\u003ctd width=\"30%\"\u003e\n\u003cstrong\u003eHeals Cast\u003c\/strong\u003e**\u003c\/td\u003e\n\u003ctd width=\"20%\"\u003e\n\u003cstrong\u003eDmg\u003c\/strong\u003e\u003csup\u003e†\u003c\/sup\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd width=\"30%\"\u003e2-piece\u003c\/td\u003e\n\u003ctd width=\"20%\"\u003e+1\u003c\/td\u003e\n\u003ctd width=\"30%\"\u003e+4\u003c\/td\u003e\n\u003ctd width=\"20%\"\u003e+1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd width=\"30%\"\u003e3-piece\u003c\/td\u003e\n\u003ctd width=\"20%\"\u003e+1\u003c\/td\u003e\n\u003ctd width=\"30%\"\u003e+6\u003c\/td\u003e\n\u003ctd width=\"20%\"\u003e+2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd width=\"30%\"\u003e4-piece\u003c\/td\u003e\n\u003ctd width=\"20%\"\u003e+1\u003c\/td\u003e\n\u003ctd width=\"30%\"\u003e+8\u003c\/td\u003e\n\u003ctd width=\"20%\"\u003e+3\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd width=\"30%\"\u003e5-piece\u003c\/td\u003e\n\u003ctd width=\"20%\"\u003e+1\u003c\/td\u003e\n\u003ctd width=\"30%\"\u003e+10\u003c\/td\u003e\n\u003ctd width=\"20%\"\u003e+4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e*+Level effects never stack\u003c\/p\u003e\n\u003cp\u003e**Only affects cast healing Spells (see \"Healing Bonus Note\" note below), not special powers, scrolls, wands, etc. A \"special power\" is not a \"Spell\". Rule of thumb: if it's not printed on the character card under a section titled \"Spells\", it's not a Spell.\u003cbr\u003e\u003cem\u003eHealing Bonus Note:\u003c\/em\u003e This bonus is for Spells cast \u003cb\u003eby\u003c\/b\u003e the healer, not Spells cast \u003cb\u003eon\u003c\/b\u003e the healer- unless the healer and the target are the same person (self-healing.)\u003cbr\u003e\u003cem\u003eMulti-Target Note:\u003c\/em\u003e Multi-target attacks\/heals get a pool of bonus damage\/healing which may be allocated among the eligible recipients as the attacker\/caster sees fit. It does not grant the full bonus to each target.\u003c\/p\u003e\n\u003cp\u003e\u003csup\u003e†\u003c\/sup\u003eAffects melee, missile (including alchemical weapons), and Spells, but not special powers or items (scrolls, wands, etc.)\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBoots of the Four Winds\u003c\/li\u003e\n\u003cli\u003eKilt of Dungeonbane\u003c\/li\u003e\n\u003cli\u003eRod of Seven Parts\u003c\/li\u003e\n\u003cli\u003eSkull of Cavadar\u003c\/li\u003e\n\u003cli\u003eSupreme Ring of Elemental Command\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis Transmuted token required all of these items to construct:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1st Tooth of Cavadar\u003c\/li\u003e\n\u003cli\u003e2nd Tooth of Cavadar\u003c\/li\u003e\n\u003cli\u003e3rd Tooth of Cavadar\u003c\/li\u003e\n\u003cli\u003e4th Tooth of Cavadar\u003c\/li\u003e\n\u003cli\u003e5th Tooth of Cavadar\u003c\/li\u003e\n\u003cli\u003e6th Tooth of Cavadar\u003c\/li\u003e\n\u003cli\u003e7th Tooth of Cavadar\u003c\/li\u003e\n\u003cli\u003e1x Alchemist's Ink\u003c\/li\u003e\n\u003cli\u003e1x Alchemist's Parchment\u003c\/li\u003e\n\u003cli\u003e1x Aragonite\u003c\/li\u003e\n\u003cli\u003e1x Darkwood Plank\u003c\/li\u003e\n\u003cli\u003e1x Dwarven Steel\u003c\/li\u003e\n\u003cli\u003e1x Elven Bismuth\u003c\/li\u003e\n\u003cli\u003e1x Enchanter's Munition\u003c\/li\u003e\n\u003cli\u003e1x Minotaur Hide\u003c\/li\u003e\n\u003cli\u003e1x Mystic Silk\u003c\/li\u003e\n\u003cli\u003e1x Oil of Enchantment\u003c\/li\u003e\n\u003cli\u003e1x Philosopher's Stone\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"http:\/\/tokendb.com\/token\/1000-gp-gold-bar\/\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e1,000 GP Gold Bar\u003c\/a\u003e (not 1k in \"loose change\")\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eLast Day to Transmute: December 1, 2022\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"http:\/\/tokendb.com\/token\/skull-of-cavadar\" target=\"_blank\"\u003eOfficial True Dungeon Token Database Listing\u003c\/a\u003e\u003c\/p\u003e","brand":"Consignment","offers":[{"title":"Default Title","offer_id":43681588805719,"sku":null,"price":480.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1660\/5465\/files\/skull-of-cavadar-2021-green_40d227d7-89fe-447e-89f7-4fd82b2be0fb.jpg?v=1779304214","url":"https:\/\/www.trenttokens.com\/products\/skull-of-cavadar-2021-green-c157","provider":"Trent Tokens","version":"1.0","type":"link"}