Potion Polymorph Sea Troll - 2022 (Platinum)
Transforms the character into a Sea Troll. The transformation from human(oid) to Sea Troll, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
While in Sea Troll form, the character is immune to being Hindered while underwater and can breathe in water just as easily as they can breathe in air.
This potion does not confer the ability to regenerate.
If the player chooses to revert into their original form before the end of the room, they would need to use another identical polymorph potion or magic item to change again. No character may polymorph into more than one creature type per room. Assuming the player has the means to do so, they may transform into and out of the same creature type more than once per room.
Characters cannot use spells or any physical items while polymorphed. They do, however, retain their initial Armor Class, Hit Points, and any combat bonuses or penalties recorded on the party card. When polymorphed, melee stats are used to calculate combat modifiers. This token is used in the combat slider for attacks. This token is collected by the DM after combat is concluded.
Sea Troll form attacks may be considered either 1-handed or 2-handed, but not both. The handedness bonuses recorded on the party card is used when you are transformed. If your stats on the party card included bonuses for 1-handed melee attacks/damage, you retain those when you transform. If your stats on the party card included bonuses for 2-handed melee attacks/damage, you retain those when you transform. You may not simultaneously benefit from 1H and 2H bonuses.
The “weapon” stats listed below apply only when the character is polymorphed.
Hindered: When underwater, creatures not native to water (including player characters) are very slow to propel themselves. In melee combat, only characters with Free Movement may attack the first round. In addition, without magical aid anything requiring movement or a Move Action is not possible during the first round of combat.
Text On Token: Ignore underwater hindrances