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Consignment

Rod of Seven Parts - 2014 (Green) - C007

$2,449.95

We currently have 1 in stock.

Note: This is a Consignment Token (hence the C007), which means a True Dungeon adventurer is selling it through Trent Tokens. But as with all Trent Tokens products, once you've made your purchase, you'll receive a tracking number and your token will be promptly mailed to you!


This uniquely numbered token grants the powers from all seven of the individual segments, as shown below:

  1. +1 HP
  2. +1 to Reflex saves
  3. +1 to Fortitude Saves
  4. +1 to Will saves
  5. +1 to Strength
  6. +1 to Dexterity
  7. +1 to Constitution

In addition to the aforementioned powers which are always active, once per season you may play a special sub-class character. These are similar to the base classes, but are all 5th-level (no other level-augmenting tokens are required) and come with unique perks.  The sub-class character cards can be viewed here. A sub-class character may not duplicate a standard class character in the same party. E.g., a party may not contain both a Rogue and an Assassin.

To play a sub-class, you must get a voucher from the TD Store at a TD event (not on-line) before going into the coaching room. Coaches cannot get your voucher for you. Vouchers expire at the end of the season they were issued. E.g., if you got a voucher in the 2017-2018 season, you may not use it in the 2018-2019 season.

The rod is not “soulforged” (like artifacts are) and can be used by anyone the owner chooses, but the person playing the sub-class must equip the rod for that adventure.

Note: The powers of the individual rod segments do not stack with the completed rod’s powers.

This item is part of the Elemental Eldritch Sets.
When at least two items are equipped, the character gains +1 level as well bonuses to healing and/or damage Spells they cast, and weapon attacks. The bonuses gained are as follows:

Tier Lvl* Heals Cast** Dmg
2-piece +1 +4 +1
3-piece +1 +6 +2
4-piece +1 +8 +3
5-piece +1 +10 +4

*+Level effects never stack

**Only affects cast healing Spells (see “Healing Bonus Note” note below), not special powers, scrolls, wands, etc. A “special power” is not a “Spell”. Rule of thumb: if it’s not printed on the character card under a section titled “Spells”, it’s not a Spell.
Healing Bonus Note: This bonus is for Spells cast by the healer, not Spells cast on the healer–unless the healer and the target are the same person (self-healing.)
Multi-Target Note: Multi-target attacks/heals get a pool of bonus damage/healing which may be allocated among the eligible recipients as the attacker/caster sees fit. It does not grant the full bonus to each target.

Affects melee, missile (including alchemical weapons), and Spells, but not special powers or items (scrolls, wands, etc.)

  • Boots of the Four Winds
  • Kilt of Dungeonbane
  • Rod of Seven Parts
  • Skull of Cavadar
  • Supreme Ring of Elemental Command

This Transmuted token required one each of all these items to construct:

  • Rod of Seven Parts, Segment 1
  • Rod of Seven Parts, Segment 2
  • Rod of Seven Parts, Segment 3
  • Rod of Seven Parts, Segment 4
  • Rod of Seven Parts, Segment 5
  • Rod of Seven Parts, Segment 6
  • Rod of Seven Parts, Segment 7
  • Alchemist’s Ink
  • Alchemist’s Parchment
  • Aragonite
  • Darkwood Plank
  • Dwarven Steel
  • Elven Bismuth
  • Enchanter’s Munition
  • Minotaur Hide
  • Mystic Silk
  • Oil of Enchantment
  • Philosopher’s Stone

Last Day to Transmute: December 1, 2015

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