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Crazed Evoker's Amulet - 2020 (Platinum) - C17


We currently have 1 in stock.

Note: This is a Consignment Token (hence the C17), which means a True Dungeon adventurer is selling it through Trent Tokens. But as with all Trent Tokens products, once you've made your purchase, you'll receive a tracking number and your token will be promptly mailed to you!

Once per room, the wearer has the option of adding +3 to the base damage of a spell cast from their character card (not a scroll or item), but when doing so the wizard suffers 2 points of Eldritch damage.

Crazed Evoker’s Amulet must be consciously activated when casting the spell. The wizard will take the 2 Eldritch damage whether the spell is successful or not. Activating this item requires neither a Free nor Standard Action. However, under most circumstances, the spell whose damage it boosts will require an Action to perform. This item does not alter the spell’s Action requirement.

Note: If a wizard wearing both a Crazed Evoker’s Amulet & a Ring of Wizardry slides a natural 20 on a spell modified by the Crazed Evoker’s Amulet, the +3 damage from Crazed Evoker’s Amulet is not doubled.

Q1) Can it be used if the damage would kill the wizard?
A1) Yes. The 2 Eldritch damage is a side effect of the amulet’s power, not a “cost” which must be paid to use it.

Q2) When does the wizard suffer the damage?
A2) At the exact moment the spell is cast

Q3) When used with the Cabal set power, do both spells gain +3 damage?
A3) No. Only one spell’s damage gets boosted–the caster chooses which one.

Q4) If the wizard were to be reduced below 1 HP by using this item, can the paladin’s sacrifice power save the wizard’s life?
A4) Yes. Both the paladin and the wizard would end up with 5 HP, per the standard use of sacrifice. Other methods of revival could be used as well.

Q5) What happens when this is used with a multi-target spell?
A5) The spell’s base damage is dealt to all eligible targets and an additional pool of 3 damage is dealt to eligible targets as the caster sees fit. E.g., if burning hands is cast and the skill test is passed, all eligible targets take 9 points of Fire damage and a pool of 3 additional points of damage is allocated per the caster’s wishes.

Q6) Do the effects of this item interact with Mad Evoker’s Charm?
A6) No. A character could equip both Crazed Evoker’s Amulet & Mad Evoker’s Charm and alternate between using them, but only one is usable per spell.

Text On Token: Damage Spell may deal +3 damage, but wearer takes 2 pts of dmg

Official True Dungeon Token Database Listing

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